Motion Explosion!

Majesco, 2011

XBox360 Kinect

Role: Art Director

responsibilites:
Managing the art team/asset task management
Concept art
Special FX, environment FX and particle FX
3D modeling and texturing
Load screens and marketing imagery.
Worked closely with rendering team and directed development of all shaders, effects rendering tech

 
 

The Undergarden.

Atari, 2010

XBox360, PS3 and PC.

Role: Art Director

responsibilites:
Managing the art team/asset task management
Concept art
Special FX, environment FX and particle FX
3D modeling and texturing
UI and hud graphics
load screens and marketing imagery.
Lighting and shader design
Worked closely with rendering team and directed development of all shaders, effects rendering tech

 
 
             
         
Concepts
 
Screen Shots
 
 

Aces of the Galaxy.

Sierra, 2008.

XBox360 and PC.

Role: Art Director

responsibilites:
Managing the art team/asset task management
Concept art
Special FX, environment FX and particle FX
3D modeling and texturing
UI and hud graphics
Menu design
load screens and marketing imagery.
Lighting and shader design
Worked closely with rendering team and directed development of all shaders, effects rendering tech

 
 
           
     
Environment Concepts
 
Ship Designs
 
Screen Shots
 
 

Raze's Hell

Majesco, 2005.

XBox

Role: Lead Artist

responsibilites:
Managing the art team/asset task management
Special FX, environment FX and particle FX
3D modeling and texturing
Character models, textures and rigs
Environment art and lighting
UI and hud graphics
Menu development and art
Load screens and marketing imagery.
Worked closely with rendering team and directed development of all shaders, effects rendering tech

 
 
         
     
Character Models & Maps
 
Load Screens
 
Screen Shots
 
 

NERF N-Strike Elite.

Electronic Arts, 2009.

Wii

Role: Lead Artist

responsibilites:
Managing the art team/asset task management
3D modeling and texturing
Environment art and lighting
Exporting, shading and pipeline support

 
 

NERF N-Strike.

Electronic Arts, 2008.

Wii

Role: Lead Artist

responsibilites:
Managing the art team/asset task management
3D modeling and texturing
Environment art and lighting
Exporting, shading and pipeline support

 
 

Trivial Pursuit Unhinged

Atari, 2004

XBox, PS2, PC

Role: 3D Artist

responsibilites:
3D modeling and texturing
Environment art and lighting
Particles and FX

 
 

Jeopardy!

Atari, 2003

PS2, N64, Wii, DS

Role: 3D Artist

responsibilites:
3D modeling and texturing
Environment art and lighting
Menus and HUD
Particles and FX

 
 

Wizardry 8

Sirtech, 2001

PC

Role: Lead Level Designer

responsibilites:
3D modeling and texturing
Environment art and lighting
In game scripting/events
Exporting, shading and pipeline support

 
 

Pacific Wings Magazine

September, 2011

Avro Arrow image featured in issue.

Pacific Wings Magazine

 
 
 

Dragon Art by Flametree Publishing, 2009.

An art book featuring dragon illustrations, published May 15, 2009. One of my works, "Dragon's Den" is featured on the back cover and again on pages 112 & 113. "Dragon Slayer" is featured on page 114.

FlameTree Publishing

On Amazon.com

 
 

The Graveyard.

A collection of images from unreleased works.